They discover that Farril has been taken by a band of Chinese mercenaries. ![]() William and Aren follow, but lose him in the tunnels. Imperial soldiers storm the caverns and Warren escapes. Warren says that Farril was taken by a traitorous Shepherd magician. William and Aren find Gar Warren, leader of the Shepherds. With Garvin's help, Kaelyn and Raal find and destroy all the wraiths. Garvin informs his daughter that the wraiths in the forest are possessing humans and creatures and driving them mad. Following a note from her father, they discover Garvin's magical workshop in a cave. Kaelyn and Raal head to Kaelyn's home in the Ridgewood. William and Aren suspect the Shepherds of kidnapping Prince Farril and follow their trail through Ticor and Chuno, eventually learning about their secret headquarters. Kaelyn leaves with Raal to find her father, promising to meet up with William and Aren when she is done. Raal springs William, Aren, and Kaelyn from prison and informs Kaelyn that wraiths are attacking people in the Ridgewood and her father Garvin has disappeared. Having known about it beforehand, William, Aren, and Kaelyn are arrested as the primary suspects. They return to their inn, but are awoken in the middle of the night by Caverton's guards, who inform them that Farril has been kidnapped. They discover where Prince Farril is staying and attempt to warn him, but Lord Caverton and the guards ignore them. William, Aren, and Kaelyn meet Kaelyn's friends, Raal and Fellich Marr, head of the church of Henne. They arrive in Ticoro in the middle of the spring festival and learn that Prince Farril is in the city, though his location is a secret. William, Aren, and Kaelyn sneak out of Panizo early the next morning and head to Midova, where Aren starts his magical training with Finch. Learning that Prince Farril will be traveling to Antara for his wedding to Princess Aurora, William wants to go to Ticoro and warn him. When they reach Panizo, William informs his father of Aren's help as well as Gregor's message. In the forest near town, they save a woman, Kaelyn Usher, from bandits. ![]() Aren agrees and the two of them set out for Panizo. William asks Aren to accompany him home so Aren can learn how to control his powers from the Escobars' court mage Finch. Before he dies, Gregor gives William a medallion and warns him that the Imperial Consort is in danger. While fishing, Aren Cordelaine sees William fighting off the griffin and, trying to help, unintentionally kills the creature with a blast of magic. They make it to shore but are attacked by a magical griffin. William Escobar finds himself in the same lifeboat as the other passenger, a joyman named Gregor. With the ship on fire, the crew and its two passengers abandon ship. Plot Ī ship, the Fair Current, is sailing from Januli to Pianda when it is attacked by pirates. Although it is not a sequel, Betrayal in Antara uses an updated version of Betrayal at Krondor's game engine. Sierra had lost the rights to produce another game based on Raymond Feist's The Riftwar Cycle, and therefore had to create the game world of Ramar. Betrayal in Antara is a Windows 3.1 role-playing video game developed and published by Sierra On-Line in 1997, after the success of their previous RPG, Betrayal at Krondor.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |